There is a stage when you simply slap blueprint of huge amounts of assemblers/furnaces/refineries, connect them to rail network, and send trains after that it just works. There are quite a bit of possible ways of defining megabase:ġ. Problem with that definition is that we can't talk about it because we would be talking about different things without understanding each other. If you started that progression early - great!. Originally posted by KatherineOfSky:Only you can decide your own definition of "megabase". to have a huge sprawled out base before i have laser turrets, i mean. because then there are no more belts! just robots flying everywhere! although that does tend to be a huge power hog. I do relish the logistics robots and the logistics systems when they come available. Trains this long do mean stations are quite large facilities in their own right, and thus their accompanying stations are also large, and so i tend to make the specialized facilities pretty big, too.Īll this sprawl and specialized production probably would, for most people, qualify as a "megabase," even though i do start building it awfully early because trying to route the belts is just too much work in my humble opinion. at their normal stops, it's taken from the "tender" and fed to the locomotives. fuel is loaded on the trains at the solid fuel facility. each train has two engines and nine cars - the first car is used to carry fuel for the engines. i just put the right train on the right track in a base and load or unload the appropriate car. I can usually manage to serve all my stations with only five or six groups of trains, but each train does carry eight different items. I suppose just that sequence alone, being that it is actually considerably larger than my initial base, could be defined as a "megabase." i mean, if you assume that a "megabase" takes up huge piles of space. that is followed by a base where i make lubricating oil, then a heavy oil cracking base, then solid fuel, then a light oil cracking base, then plastics and sulfur, then sulfuric acid, then batteries, and then laser turrets and those battery things. the first one i usually build is a basic refinery base, where crude is converted to heavy oil, light oil, and natural gas. Hedning, i am not sure how to define a "megabase." running the trains i do, each segment takes up a huge pile of space. ![]() How about you? What do you consider a mega base? There's no way of defining exactly what a mega base is, however I still got a pretty good picture of what she considers it to be. I think i will try somekind of smart belt.Originally posted by Phileksa:by that definition, my tendency to start using trains as multi-purpose conveyor belts to simplify building factories that make specific items means i have a "megabase" already And I dont start with a "bus" design neither. I asking myself how to put that supplies into my oretrains without a waste of time. However my outpost dont have a waiting zone for that supply train. That comes with the downsides of longer and slower trains. My attempt to fix that, was to delete the supply train and add a 5th waggon with only supplies. I forgot how I fixed that, probably had to add another wagon. Seemed to work well enough but I once I hit the ~12+ Outpost mark I started having supply issues. Then it would speed off to the next post while Bots took from the chest. It would drive in and wait X seconds while Filter Inserters took out the packs and fuel into a provider chest. It's been a fairly long time since I've done a real megabase so take what I say with a grain of salt.įor that particular issue I ended up making a 1 Cargo Train that would deliver Repairpacks and Fuel to each of my Ouposts. Originally posted by MisterSpock:One problem is that i have to transport repairpacks and rocketfuel etc. One problem is that i have to transport repairpacks and rocketfuel etc. Im planning to seperate the robonetwork for each science expect red/green.Īlso one outpost for circuits and modules. Maybe my goal of 100k Iron ore / min is a bit to high and 50k per min is more realistic. Im planning to seperate the smelting area for each type of ore. ![]() ![]() The main way I've seen megabases be done, is to have an outpost for every resource, although this obviously isn't needed.Įxample: Have an outpost (or a few.) for smelting, then have an outpost for circuits, and an outpost for red circuits, and an outpost for. However i tested this with Robotspeed +1000%. I found out that for some reason its better (UPS wise) to have larger smelting area with bots than smaller smelting area with bots.īlue Belts are a bit worse than robots, ups wise. Originally posted by MisterSpock:So i did some research about bots and smelting.
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